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Product Designer

Clay

Clay

Product, Design
Brooklyn, NY, USA
Posted on Wednesday, March 16, 2022
Hey there.
At Clay, we believe in empowering the growth of every business. We’re on a mission to help teams grow their customer base by finding and reaching out to the right people.
Navigating the world of go-to-market data is a complex task involving data aggregation, transformation, and automation. We believe better software enables teams to become more effective in creatively seeking and reaching out to the people that matter. We are building a new type of data workflow tool that allows any team to find the right data, craft custom workflows, and automate their go-to-market strategy. We like to think of Clay as a composable canvas that unlocks power and creativity for growth-focused teams.
Building a powerful yet easy-to-use tool that enables complex data aggregation, transformation, and automation is no easy feat. It takes a huge amount of creativity, discipline and attention to detail. It also takes a team of brilliant minds, collaborating, supporting and learning from each other.
As we grow our team, we hold two things to be true— hiring is more about the person and less about the description; diverse teams build the strongest, most meaningful products. We're committed to building a team that reflects these beliefs, and can't wait to meet you.
Design @ Clay
As an early designer, you’ll get to apply a unique blend of design and product knowledge to re-imagine how working with data should, and could, feel. We’re largely founded on the belief that not enough design thinking has gone into the tools we use to build software, with most teams working across a clunky mix of tools and spreadsheets. Most people are stuck in the mundane, monotonous cycle of working with go to market data – you’ll help us change that.
👋🏿👋🏾👋🏽👋🏼👋🏻At Clay, we hold two things to be true as we grow our team — hiring is more about the person and less about the description; diverse teams build the strongest, most meaningful products. We are committed to building a team that reflects these beliefs, and cannot wait to speak with you.

Questions we're asking & exploring.

  • How do we gradually onboard users around a specific set of use cases and then iteratively introduce them to new capabilities?
  • How do we choose abstractions and interfaces that are easy to understand for non-developers?
  • How do we let people move fluidly between the different parts of the product, to create a seamless experience that gives people lots of moments of delight?
  • How do we handle things like versioning and access control that give teams confidence in the reliability of Clay as they scale?
  • How do we build “documentation” and guidance more natively into the experience of the product?

About the role.

  • Design & ship core features. Spec, implement and maintain core features and infrastructure. Given the size of the team, everyone is touching all parts of the stack and has lots of responsibility.
  • Collaborate & learn. You'll partner with the rest of our team, communicate openly, give and receive thoughtful feedback, and have a chance to learn from people who excel in their areas of expertise.
  • Take ownership. We're focused on building a high-trust, ownership focused environment where everyone aims to define what they think is most important to work on, and drive initiatives forward.
  • Interview Users, Analyze Feedback & Help Prioritize the Roadmap. We're iterating quickly, and have seen lots of emergent behavior from the early users of the product. Part of your role will involve trying to synthesize learnings from our users to help inform what use cases we should focus on, and identifying how we can iterate quickly to continue finding product-market fits as we launch new products.
  • [bonus!] Prototype & design novel interfaces. You'll be challenged to rethink how we can make certain aspects of building software more intuitive to users, which will require you to also have a deep understanding of what building software looks like today. Because we're pushing the envelope, our approach is to quickly build clickable and lightweight front-end prototypes to try out interactions we think might be interesting.
  • [bonus!] Design and codepolished features & interactions. Our design and engineering teams spend a lot of time in Figma, and also in JSFiddles exploring interfaces. As a designer who can code, you'll collaborate with the rest of our engineering team to handoff off your designs and produce specs that capture the nuances of the features and interactions we're looking to ship.

Key qualities.

  • A customer-focused approach to design. Constantly empathizing with customers and checking back in to make sure we're delivering intuitive value.
  • Excellent visual and written communication & strong consideration of abstractions. A big part of simplifying software development is choosing the right abstractions & communicating them effectively.
  • Clear design process. Including the ability to identify the right problems to solve, consider multiple alternative solutions and speak intelligently about the tradeoffs involved in the different solutions.
  • Systems thinking. You have the ability to break down complex problems, and expose simple interfaces for accomplishing things that are historically more difficult. You see patterns that repeat across the product and are able to abstract them into common interactions.
  • Ability to deliver pixel-perfect designs. Both at the design and front-end code implementation level, you care about coming back to something again and again until "it feels right"
  • Ability to deliver production-grade front-end code: HTML/CSS and Javascript. Our stack is React and Redux on the front-end.
Working @ Clay
Based out of a spacious sunlit loft in Williamsburg, we're big on taking care of our team and always excited to hear different ideas that can help us to do this better.
Competitive salary and role trajectory. Roles, responsibilities, and comp grow as we do.
Health insurance. Fully funded, high quality health, dental & vision coverage.
Visa sponsorship. We get it - it's an arduous process, but we're not scared of it.
Flexible schedules and paid time off. We ask team members to take at least 2 weeks fully-disconnected per year, with a flexible vacation policy beyond that.
Mental health. We'll currently building a plan to help you find coaches, mentors & mental-health services.
Annual company retreats. This past year we took our roadmap exploration to Costa Rica.
Personal comfort. Order whatever equipment you think will help you work more enjoyably.
Remote work. Though we prefer people being in-person.
Learn more about Clay, how we think about the world, the vibes and what it’s like to work with us right here!